Shanghai, China · UTC+8
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Building intelligent AI agents and exploring the frontier of large language models. Also an indie game developer crafting experiences with Godot engine.
now—PhD research·TAAC 2026 #9·Godot after hours
Experience
The journey so far, one commit at a time.
$ git log --graph --all
2026 – Present
PhD Studies
edu/phdHEADDoctoral Researcher
Doctoral research in AI, machine learning, and intelligent agent systems — going deeper on the questions I kept running into while shipping.
AI Research · ML · Agents
2025 – 2026
Meituan
work/meituanAd Search Algorithm Engineer
Designed and optimized ad search ranking algorithms and relevance models for one of China's largest local services platforms.
Search · Ranking · Ads · ML
2024 – 2025
Tencent IEG
work/tencent-iegIntern
Interned at the Interactive Entertainment Group. Applied AI and ML techniques to game-related engineering challenges and user experience optimization.
AI · Gaming · ML · Engineering
2022 – 2025
Sun Yat-sen University
edu/sysuMSc Computer Science
Graduate research focused on product question answering, large language model applications, and autonomous AI agent systems. Published work on LLM-driven solutions.
LLM · AI Agent · NLP · Research
2018 – 2022
Hohai University
edu/hohaiBSc Mathematics
Undergraduate studies in pure and applied mathematics. Built strong foundations in real analysis, linear algebra, probability theory, and numerical computation.
Mathematics · Statistics · Probability
Activities & Skills
The commit graph that keeps me honest — and the tools I reach for.
AI & ML
2 skillsBuilding intelligent agents and exploring the frontier of large language models, RAG pipelines, and prompt engineering.
Languages
3 skillsProficient in Python for AI/backend and TypeScript for full-stack web development. Strong foundation in data structures and algorithms.
Tools & Infra
1 skillContainerized deployments, CI/CD pipelines, and cloud infrastructure for scalable AI applications.
Creative
2 skillsIndie game development with Godot engine. Designing mechanics, narratives, and interactive experiences from scratch.
Projects
Shipped, ranked, and tinkered with — mostly in public.
Python · PyTorch · RankMixer · pCVR / LTR
Single-model pCVR ranking network for the Tencent Advertising Algorithm Competition (UNI-REC track): a semantically-tokenized RankMixer backbone with DIN behavior pooling and group-wise bilinear fusion, trained with Muon, SWA and SAM. Finished #9 on the final leaderboard (weighted-AUC 0.8288) — no ensembling.
Next.js · TypeScript · Tailwind CSS · Framer Motion
The site you're looking at right now — generative ASCII canvas, text scramble, a warm paper-and-ember design system, and an interactive travel map. Built with Next.js, Tailwind CSS and Framer Motion.
Python · PyTorch · LightGBM · CTR
A modular CTR prediction framework implementing ranking models like LR-GBDT and Factorization Machines. Registry-based architecture, custom TorchPrint model analysis (FLOPs, MACs, memory), trained on the Criteo dataset.
JavaScript · Electron · Desktop Pet · Claude Code
A desktop pet that reacts to your Claude Code sessions in real-time — thinking, typing, juggling, sleeping, and more. Built with Electron and wired up through Claude Code hooks.
Python · arXiv · NLP · Bilingual
Let AI read papers for you — an AI-powered reading pipeline that searches arXiv, screens papers, and generates bilingual summaries in MDX, one paper at a time, from classics to the cutting edge.
Python · PyTorch · Tooling
An enhanced PyTorch model-analysis tool in the spirit of torchinfo — layer-by-layer summaries with custom formatting and extra profiling features, built for poking at recommendation models.
Travel
Cities and places I've explored around the world
Blog
Long-form notes on AI systems, reinforcement learning, and things I learn while building.
Let's build something together.
Open to collaborations, research conversations, and interesting ideas — my inbox is always happy to hear about them.